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Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.
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Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions.Ī third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired.
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In Escape from Tarkov, players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment.
UN ROADBLOCK TARKOV MOD
6.12 SWORD International Mk 18 Mod 1 Mjolnir.5.25 Sureshot Armament Group Prototype 5.45 AK.5.10.1 Desert Tech Micro Dynamic Rifle.
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